Everything about External Ballistics totally explained
External ballistics is the part of the science of
ballistics that deals with the behaviour of a non-powered projectile in flight. External ballistics is frequently associated with
firearms, and deals with the behaviour of the
bullet after it exits the
barrel and before it hits the target. When in flight, the main
forces acting on the
projectile are
gravity and
air resistance.
Forces acting on the projectile
Gravity imparts a downward acceleration on the projectile, causing it to drop from the
line of sight, and the air resistance decelerates the projectile with a force proportional to the square of the velocity (or cube, or even higher powers of
v, depending on the speed of the projectile). Over long periods of flight, these forces have a major impact on the path of the projectile, and must be accounted for when predicting where the projectile will travel.
Target shooters must be very aware of the external ballistics of their bullets. When shooting at long ranges,
bullet drop can be measured in tens of feet within the accurate range of many
rifle cartridges, so knowledge of the flight characteristics of the bullet and the distance to the target are essential for accurate long range shooting. At extremely long ranges,
artillery must fire projectiles along trajectories that are not even approximately straight; they're closer to
parabolic, although air resistance affects this. For the longer ranges and flight times, the
Coriolis effect becomes important. In the case of
ballistic missiles, the altitudes involved have a significant effect as well, with part of the flight taking place in a near-vacuum.
Small arms external ballistics
Drag resistance modelling and measuring
Mathematical models for calculating the effects of air resistance are quite complex and for the simpler mathematical models not very reliable beyond 500 m (500 yd), so the most reliable method of establishing
trajectories is still by empirical measurement.
Fixed drag curve models generated for standard-shaped projectiles
Use of ballistics tables or ballistics software based on the Siacci/Mayevski G1 drag model, introduced in 1881, are the most common method used to work with external ballistics. Bullets are described by a
ballistic coefficient, or BC, which combines the air resistance of the bullet shape (the
drag coefficient) and its
sectional density (a function of mass and bullet diameter).
The deceleration due to
drag that a projectile with mass
m, velocity
v, and diameter
d will experience is proportional to BC, 1/
m,
v² and
d². The BC gives the ratio of ballistic efficiency compared to the standard G1 projectile, which is a 1 pound (454 g), 1 inch (25.4 mm) diameter bullet with a flat base, a length of 3 inches (76.2 mm), and a 2 inch (50.8 mm) radius tangential curve for the point.
Sporting bullets, with a
calibre d ranging from 0.177 to 0.50 inches (4.50 to
12.7 mm), have BC’s in the range 0.12 to slightly over 1.00, with 1.00 being the most aerodynamic, and 0.12 being the least.
Very-low-drag bullets with BC's ≥ 1.10 can be designed and produced on CNC precision lathes out of mono-metal rods, but they often have to be fired from custom made full bore rifles with special barrels.
Sectional density is a very important aspect of a bullet, and is the ratio of frontal surface area (half the bullet diameter squared, times
pi) to bullet mass. Since, for a given bullet shape, frontal surface increases as the square of the calibre, and mass increases as the cube of the diameter, then sectional density grows linearly with bore diameter. Since BC combines shape and sectional density, a half
scale model of the G1 projectile will have a BC of 0.5, and a quarter scale model will have a BC of 0.25.
Since different projectile shapes will respond differently to changes in velocity (particularly between
supersonic and
subsonic velocities), a BC provided by a bullet manufacturer will be an average BC that represents the common range of velocities for that bullet. For
rifle bullets, this will probably be a
supersonic velocity, for pistol bullets it'll be probably be
subsonic. For projectiles that travel through the
supersonic,
transonic and
subsonic flight regimes BC isn't well approximated by a single constant, but is considered to be a
function BC(M) of the
Mach number M; here M equals the projectile velocity divided by the
speed of sound. During the flight of the projectile the M will decrease, and therefore (in most cases) the BC will also decrease.
Most ballistic tables or software takes for granted that one specific drag function correctly describes the drag and hence the flight characteristics of a bullet related to its ballistics coefficient. Those models don't differentiate between flat-based, spitzer, boat-tail,
very-low-drag, etc. bullet types. They assume one invariable drag function as indicated by the published BC. These resulting drag curve models are referred to as the Ingalls, G1 (by far the most popular), G2, G5, G6, G7, G8, GI and GL drag curves.
How different speed regimes affect .338 calibre rifle bullets can be seen in the .338 Lapua Magnum product brochure which states Doppler radar established BC data. The reason for publishing data like in this brochure is that the Siacci/Mayevski G1 model can not be tuned for the drag behaviour of a specific projectile. Some ballistic software designers, who based their programs on the Siacci/Mayevski G1 model, give the user the possibility to enter several different BC constants for different speed regimes to calculate ballistic predictions that closer match a bullets flight behaviour at longer ranges compared to calculations that use only one BC constant.
More advanced drag models
Pejsa model
Besides the traditional Siacci/Mayevski G1 drag model other more advanced drag models exist. The most prominent alternative ballistic model is probably the model presented in 1980 by Prof. Dr.
Arthur J. Pejsa.
Mr. Pejsa
claims on his website that his method was consistently capable of predicting (supersonic) rifle bullet trajectories within 2.54 mm (0.1 in) and bullet velocities within 0.3048 m/s (1 ft/s) out to 914.4 m (1000 yd) when compared to dozens of actual measurements.
The Pejsa model is an analytic closed-form solution that doesn't use any tables or fixed drag curves generated for standard-shaped projectiles. The Pejsa method uses the G1-based ballistic coefficient as published, and incorporates this in a Pejsa retardation coefficient function in order to model the retardation behaviour of the specific projectile. Since it effectively uses an analytic function (
drag coefficient modelled as a function of the
Mach number) in order to match the drag behaviour of the specific bullet the Pesja method doesn't need to rely on any prefixed assumption.
Besides the mathematical retardation coefficient function, Pejsa added an extra slope constant factor that accounts for the more subtle change in retardation rate downrange of different bullet shapes and sizes. It ranges from 0.1 (flat-nose bullets) to 0.9 (
very-low-drag bullets). If this deceleration constant factor is unknown a default value of 0.5 will predict the flight behaviour of most modern spitzer-type rifle bullets quite well. With the help of test firing measurements the slope constant for a particular bullet/rifle system/shooter combination can be determined. These test firings should preferably be executed at 60% and for extreme long range ballistic predictions also at 80% to 90% of the supersonic range of the projectiles of interest, staying away from erratic transonic effects. With this the Pejsa model can easily be tuned for the specific drag behaviour of a specific projectile, making significant better ballistic predictions for ranges beyond 500 m (547 yd) possible.
Some software developers offer commercial software which is based on the Pejsa drag model enhanced and improved with refinements to account for normally minor effects (Coriolis, gyroscopic drift, etc.) that come in to play at long range. The developers of these enhanced Pejsa models designed these programs for ballistic predictions beyond 1000 m (1094 yd).
6 degrees of freedom (6 DOF) model
There are also advanced professional ballistic models like
PRODAS
available. These are based on 6 Degrees Of Freedom (6 DOF) calculations. 6 DOF modelling needs such elaborate input, knowledge of the employed projectiles and long calculation time on computers that it's unpractical for non-professional ballisticians and field use where calculations generally have to be done on the fly on
PDA's with relatively modest computing power. 6 DOF is generally used by military organizations that study the ballistic behaviour of a limited number of (intended) military issue projectiles. Calculated 6 DOF trends can be incorporated as correction tables in more conventional ballistic software applications.
Doppler radar-measurements
For the precise establishment of BC's or maybe scientifically better expressed
drag coefficients
Doppler radar-measurements are required. Weibel 1000e
Doppler radars are used by governments, professional ballisticians, defence forces and a few ammunition manufacturers to obtain real world data of the flight behaviour of projectiles of their interest. Correctly established state of the art Doppler radar measurements can determine the flight behaviour of projectiles as small as airgun pellets in three-dimensional space to within a few millimetres accuracy.
Doppler radar measurement results for a lathe turned monolithic solid .50 BMG
very-low-drag bullet (Lost River J40 .510-773 grain monolithic solid bullet / twist rate 1:15 in) look like this:
| Range (m) | 500 |
600 |
700 |
800 |
900 |
1000 |
1100 |
1200 |
1300 |
1400 |
1500 |
1600 |
1700 |
1800 |
1900 |
2000
|
| Ballistic coefficient | 1.040 |
1.051 |
1.057 |
1.063 |
1.064 |
1.067 |
1.068 |
1.068 |
1.068 |
1.066 |
1.064 |
1.060 |
1.056 |
1.050 |
1.042 |
1.032
|
The initial rise in the BC value is attributed to a projectiles always present yaw and precession out of the bore. The test results were obtained from many shots not just a single shot. The bullet was assigned 1.062 for its BC number by the bullet's manufacturer Lost River Ballistic Technologies.
General trends in ballistic coefficient
In general, a pointed bullet will have a better
ballistic coefficient (BC) than a round nosed bullet, and a round nosed bullet will have a better BC than a flat point bullet. Large radius curves, resulting in a shallower point angle, will produce lower drags, particularly at supersonic velocities.
Hollow point bullets behave much like a flat point of the same point diameter. Bullets designed for supersonic use often have a slight taper at the rear, called a boat tail, which further reduces drag. Cannelures, which are recessed rings around the bullet used to crimp the bullet securely into the case, will cause an increase in drag.
The transonic problem
When the velocity of a rifle bullet fired at
supersonic muzzle velocity approaches the speed of sound it enters the
transonic region. In the transonic region, an important thing that happens to most bullets, is that the centre of pressure (CP) shifts forward as the bullet decelerates. That CP shift affects the (dynamic) stability of the bullet. If the bullet isn't well stabilized, it can not remain pointing forward through the transonic region (the bullets starts to exhibit an unwanted coneing motion that, if not dampened out, can eventually end in uncontrollable tumbling along the length axis). However, even if the bullet has sufficient stability (static and dynamic) to be able to fly through the transonic region and stays pointing forward, it's still affected. The erratic and sudden CP shift and (temporary) decrease of dynamic stability can cause significant dispersion (and hence significant accuracy decay), even if the bullet's flight becomes well behaved again when it enters the
subsonic region. This makes accurately predicting the ballistic behaviour of bullets in the transonic region very hard. Because of this marksmen normally restrict themselves to engaging targets within the supersonic range of the bullet used.
Testing the predicative qualities of software
Ballistic prediction computer programs intended for (extreme) long ranges can be evaluated by conducting field tests at the supersonic to subsonic transition range (the last 10 to 20 % of the supersonic range of the rifle/cartridge/bullet combination). For a typical .338 Lapua Magnum rifle for example, shooting standard 16.2 gram (250 gr) Lapua Scenar GB488 bullets at 905 m/s (2969 ft/s) muzzle velocity, field testing of the software should be done at ≈ 1200 - 1300 meters (1312 - 1422 yd) under
International Standard Atmosphere sea level conditions (
air density ρ = 1.225
kg/m³). To check how well the software predicts the trajectory at shorter to medium ranges field tests at 20, 40 and 60% of the supersonic range have to be conducted. At those shorter to medium ranges transsonic problems and hence unbehaved bullet flight shouldn't occur and the BC is less likely to be very transient. Testing the predicative qualities of software at (extreme) long ranges is expensive because it consumes quite some ammunition and the actual muzzle velocity of all shots fired has to be measured to be able to make statistically dependable statements. Sample groups of less than 24 shots don't obtain statistically dependable enough data.
Governments, professional ballisticians, defence forces and a few ammunition manufacturers can use Doppler radars to obtain exact real world data regarding the flight behaviour of the specific projectiles of their interest and thereupon compare the gathered real world data against the predictions calculated by ballistic computer programs. The normal shooting or aerodynamics enthusiast however has no access to such expensive professional measurement devices and authorities and projectile manufacturers are generally reluctant to share the results of Doppler radar tests and the test derived
drag coefficients of projectiles with the general public.
External factors
Wind
Wind has a range of effects, the first being the effect of making the bullet deviate to the side. From a scientific perspective, the "wind pushing on the side of the bullet" isn't what causes wind drift. What causes wind drift is drag. Drag makes the bullet turn into the wind, keeping the centre of air pressure on its nose. This causes the nose to be cocked (from your perspective) into the wind, the base is cocked (from your perspective) "downwind." So, (again from your perspective), the drag is pushing the bullet downwind making bullets follow the wind. A somewhat less obvious effect is caused by head or tailwinds. A headwind will slightly increase the
relative velocity of the projectile, and increase drag and the corresponding drop. A tailwind will reduce the drag and the bullet drop. In the real world pure head or tailwinds are rare, since wind seldom is constant in force and direction and normally interacts with the terrain it's blowing over. This often makes ultra long range shooting in head or tailwind conditions hard.
Ambient air density
Air
temperature,
pressure,
altitude and
humidity variations make up the ambient
air density. Decreased air density will result in a decrease in drag, and increased air density will result in a rise in drag. Humidity has a counter intuitive impact. Since
water vapor has a density of 0.8 grams per litre, while dry air averages about 1.225 grams per litre, higher humidity actually decreases the air density, and therefore decreases the drag.
Vertical angles
The
vertical angle (or
elevation) of a shot will also affect the trajectory of the shot. Ballistic tables for small calibre projectiles (fired from pistols or rifles) assume that gravity is acting nearly perpendicular to the bullet path. If the angle is up or down, then the perpendicular acceleration will actually be less. The effect of the path wise acceleration component will be negligible, so shooting up or downhill will both result in a similar decrease in bullet drop.
Long range factors
Gyroscopic drift (Spin drift)
Even in complete calm air, with no sideways air movement at all, a bullet will experience a spin induced sideways component. For a right hand (clockwise) direction of rotation this component will always be to the right.
This is because the bullet's longitudinal axis and the direction of the velocity of the center of gravity (CG) deviate by a small angle, which is said to be the equilibrium
yaw or the yaw of repose. For right-handed (clockwise) spin bullets, the bullet's axis of symmetry generally points to the right and a little bit upward with respect to the direction of the velocity vector.
As an effect of this small inclination, there's a continuous air stream, which tends to deflect the bullet to the right. Thus the occurrence of the yaw of repose is the reason for bullet drift to the right (for right-handed spin) or to the left (for left-handed spin).
This means that the bullet is "skidding" sideways at any given moment, and thus experiencing a sideways component.
Magnus effect
Spin stabilized projectiles are affected by the
Magnus effect, whereby the spin of the bullet creates a force acting either up or down, perpendicular to the sideways vector of the wind.
In the simple case of horizontal wind, and a right hand (clockwise) direction of rotation, the Magnus effect induced pressure differences around the bullet cause a downward force to act on the projectile, affecting its point of impact.
The Magnus effect has a significant role in bullet stability because the Magnus force doesn't act upon the bullet's center of gravity, but the center of pressure affecting the
yaw of the bullet. The Magnus effect will act as a
destabilizing force on any bullet with a center of pressure located
ahead of the center of gravity, while conversely acting as a
stabilizing force on any bullet with the center of pressure located
behind the center of gravity. The location of the center of pressure depends on the flow field structure, in other words, depending on whether the bullet is in supersonic, transonic or subsonic flight. What this means in practice depends on the shape and other attributes of the bullet, in any case the Magnus force greatly affects stability because it tries to "twist" the bullet along its flight path.
Paradoxically
very-low-drag bullets due to their length have a tendency to exhibit greater Magnus errors because they've a greater surface area to present to the oncoming air they're travelling through, thereby reducing their BC value. This subtle effect is one of the reasons why a calculated BC based on shape and sectional density is of limited use.
Poisson effect
Another minor cause of drift, which depends on the nose of the projectile being above the trajectory, is the Poisson Effect. This, if it occurs at all, acts in the same direction as the gyroscopic drift and is even less important than the Magnus drift. It supposes that the uptilted nose of the projectile causes an air cushion to build up underneath it. It further supposes that there's an increase of friction between this cushion and the projectile so that the latter, with its spin, will tend to roll off the cushion and move sideways.
This simple explanation is quite popular. There is, however, no evidence to show that increased pressure means increased friction and unless this is so, there can be no effect. Even if it does exist it must be quite insignificant compared with the gyroscopic and Coriolis drifts.
Both the Poisson and Magnus Effects will reverse their directions of drift if the nose falls below the trajectory. When the nose is off to one side, as in equilibrium yaw, these effects will make minute alterations in range.
Coriolis effect
The
coordinate system that's used to specify the location of the point of firing and the location of the target is the system of latitudes and longitudes, which is in fact a rotating coordinate system, since the Earth is rotating. For
small arms, this rotation is generally insignificant, but for ballistic projectiles with long flight times, such as extreme long-range rifle projectiles,
artillery and
intercontinental ballistic missiles, it's a significant factor in calculating the trajectory. During its flight, the projectile moves in a straight line (not counting gravitation and air resistance for now). Since the target is co-rotating with the Earth, it's in fact a
moving target, relative to the projectile, so in order to hit it the gun must be aimed to the point where the projectile and the target will arrive simultaneously.
When the straight path of the projectile is plotted in the rotating coordinate system that's used, then this path appears as
curvilinear. The fact that the coordinate system is rotating must be taken into account, and this is achieved by adding terms for a "centrifugal force" and a "
Coriolis effect" to the
equations of motion. When the appropriate Coriolis term is added to the equation of motion the predicted path with respect to the rotating coordinate system is curvilinear, corresponding to the actual straight line motion of the projectile.
For an observer with his frame of reference in the northern hemisphere Coriolis makes the projectile appear to curve over to the right. Actually it isn't the projectile swinging to the right but the earth (frame of reference) swinging to the left which produces this result. The opposite will seem to happen in the southern hemisphere. The Coriolis effect is
latitude dependent and is at its maximum at the poles and negligible at the
equator of the
Earth.
The reason for this is that the Coriolis effect depends on the vector of the angular velocity of the earth´s rotation with respect to xyz - coordinate system (frame of reference).
Lateral jump
Lateral jump is caused by a slight lateral and rotational movement of the barrel at the instant of firing. It has the effect of a small error in bearing. The effect is ignored, since it's small and varies from round to round.
Maximum effective small arms range
The maximum practical range of all small arms and especially high-powered
sniper rifles depends mainly on the aerodynamic or ballistic efficiency of the spin stabilised projectiles used. Long-range shooters must also collect relevant information to calculate elevation and windage corrections to be able to achieve first shot strikes. The data to calculate these fire control corrections has a long list of variables including:
- ballistic coefficient of the bullets used
- height of the sighting components above the rifle bore
- the zero range at which the sighting components and rifle combination were sighted in
- bullet weight
- actual muzzle velocity (powder temperature affects muzzle velocity, primer ignition is also temperature dependent)
- range to target
- supersonic range of the employed gun, cartridge and bullet combination
- inclination angle in case of uphill/downhill firing
- target speed and direction
- wind speed and direction (main cause for horizontal projectile deflection and generally the hardest ballistic variable to measure and judge correctly. Wind effects can also cause vertical deflection.)
- air temperature, pressure, altitude and humidity variations (these make up the ambient air density)
- earth's gravity (changes slightly with latitude and altitude)
- gyroscopic drift (horizontal and vertical plane gyroscopic effect — often know as spin drift - induced by the barrels twist direction and twist rate)
- coriolis effect drift (latitude, direction of fire and hemisphere data dictate this effect)
- lateral throw-off (dispersion that's caused by mass imbalance in the applied projectile)
- aerodynamic jump (dispersion that's caused by aerodynamic forces)
- the inherent potential accuracy and adjustment range of the sighting components
- the inherent potential accuracy of the rifle
- the inherent potential accuracy of the ammunition
- the inherent potential accuracy of the computer program and other firing control components used to calculate the trajectory
The ambient air density is at its maximum at Arctic sea level conditions. Cold
gunpowder also produces lower pressures and hence lower muzzle velocities than warm powder. This means that the maximum practical range of rifles will be at it shortest at Arctic sea level conditions.
The ability to hit a target at great range has a lot to do with the ability to tackle environmental and meteorological factors and a good understanding of exterior ballistics and the limitations of equipment. Without computer support and highly accurate
laser range-finders and meteorological measuring equipment as aids to calculate ballistic solutions, long-range shooting beyond 1000 m (1100 yd) becomes guesswork for even the most expert long-range marksmen.
Interesting further reading:
Using ballistics data
Here is an example of a ballistic table for a .30 calibre Speer 169 grain (11 g) pointed boat tail match bullet, with a BC of 0.480. It assumes sights 1.5 inches (38 mm) above the bore line, and sights adjusted to result in point of aim and
point of impact matching 200 yards (183 m) and 300 yards (274 m) respectively.
| Range |
0 |
100 yd (91 m) |
200 yd (183 m) |
300 yd (274 m) |
400 yd (366 m) |
500 yd (457 m) |
| Velocity |
ft/s | 2700 |
2512 |
2331 |
2158 |
1992 |
1834
|
| m/s | 823 |
766 |
710 |
658 |
607 |
559
|
| Zeroed for 200 yards (184 m) |
| Height |
in | -1.5 |
2.0 |
0 |
-8.4 |
-24.3 |
-49.0
|
| mm | -38 |
51 |
0 |
-213 |
-617 |
-1245
|
| Zeroed for 300 yards (274 m) |
| Height |
in | -1.5 |
4.8 |
5.6 |
0 |
-13.1 |
-35.0
|
| mm | -38 |
122 |
142 |
0 |
-333 |
-889
|
This table demonstrates that, even with a very aerodynamic bullet fired at high velocity, the "bullet drop" or change in the point of impact is significant. This change in point of impact has two important implications. Firstly, estimating the distance to the target is critical at longer ranges, because the difference in the point of impact between 400 and is 25–32 in (depending on zero), in other words if the shooter estimates that the target is 400 yd away when it's in fact 500 yd away the shot will impact 25–32 in (635–813 mm) below where it was aimed, possibly missing the target completely. Secondly, the rifle should be zeroed to a distance appropriate to the typical range of targets, because the shooter might have to aim so far above the target to compensate for a large bullet drop that he may lose sight of the target completely (for instance being outside the field of view of a telescopic site). In the example of the rifle zeroed at, the shooter would have to aim 49 in or more than 4 ft (1.2 m) above the point of impact for a target at 500 yd.
Freeware small arms external ballistics software
GNU Exterior Ballistics Computer
(GEBC) - An open source 3DOF ballistics computer for Windows, Linux, and Mac - Supports the G1, G2, G5, G6, G7, and G8 drag models.
accurateshooter.com Ballistics section
links to / hosts these 4 freeware external ballistics computer programs:
(External Link
) 2DOF & 3DOF R.L. McCoy / Gavre exterior ballistics (zip file) - Supports the G1, G2, G5, G6, G7, G8, GS, GL, GI, GB and RA4 drag models
(External Link
) PointBlank Ballistics (zip file) - Siacci/Mayevski G1 drag model
(External Link
) JBM's real-time interactive online ballistics calculator
(External Link
) Pejsa Ballistics (MS Excel spreadsheet) - Pejsa model
(External Link
) Sharpshooter Friend (Palm PDA software) - Pejsa modelFurther Information
Get more info on 'External Ballistics'.
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